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Biorganic Carapace + Mind Over Matter + Adric, Mathematical Genius Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Adric without summoning sickness on the battlefield).
    • Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent that can produce {u}.
    • You control at least four modified creatures.
    • {2}{u} available
  • Steps

    How does this combo work?

    • 1
      Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it.
    • 2
      Holding priority, activate Adric by paying {2}{u} and tapping it, copying the creature's trigger.
    • 3
      Resolve the copy of the creature's ability, drawing a card for each modified creature you control.
    • 4
      Holding priority, activate Mind Over Matter by discarding a card, untapping Adric.
    • 5
      Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent.
    • 6
      Activate the mana-producing permanent by tapping it, adding {u}.
    • 7
      Repeat from step 5 two additional times.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite self-discard triggers
    • Infinite draw triggers
    • Infinite looting
    • Significant card draw
    • Significant untap of permanents you control
    • Significant mana permanents you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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