Biorganic Carapace
Mind Over Matter
Adric, Mathematical Genius
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Adric without summoning sickness on the battlefield). | |
| Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent that can produce . | |
| You control at least four modified creatures. | |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. |
2 | Holding priority, activate Adric by paying |
3 | Resolve the copy of the creature's ability, drawing a card for each modified creature you control. |
4 | Holding priority, activate Mind Over Matter by discarding a card, untapping Adric. |
5 | Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. |
6 | Activate the mana-producing permanent by tapping it, adding . |
7 | Repeat from step 5 two additional times. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Infinite looting | |
| Near-infinite card draw | |
| Near-infinite untap of permanents you control | |
| Near-infinite mana permanents you control can produce |
Combo Metadata
1
DECKS
0.00%
OF 1336029 ELIGIBLE DECKS
Rank 56270
MOST PLAYED OF 61724 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.