Chronomantic Escape
Sphinx of the Second Sun
Clever Impersonator
Prerequisites
What do I need to start this combo?
| Chronomantic Escape in hand. | |
| Sphinx of the Second Sun and Clever Impersonator on the battlefield. | |
Steps
How does this combo work?
1 | Cast Chronomantic Escape by paying |
2 | At the beginning of your postcombat main phase, Sphinx of the Second Sun and Clever Impersonator each trigger, causing you to get two additional beginning phases after this phase. |
3 | Move to your first additional beginning phase. |
4 | At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself. |
5 | Repeat from step 3 one additional time. |
6 | At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost. |
7 | Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Lock | |
| You can't be attacked |
Combo Metadata
44
DECKS
0.00%
OF 1726553 ELIGIBLE DECKS
Rank 15583
MOST PLAYED OF 44534 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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