Skip to content

Skeleton Shard + Coretapper + Magistrate's Scepter Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Coretapper does not have summoning sickness.
    • {5} or {2}{b} each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
    • 2
      Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
    • 3
      Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
    • 4
      Activate Skeleton Shard by paying {b} or {3} and tapping it, returning Coretapper from your graveyard to your hand.
    • 5
      Cast Coretapper by paying {2}.
    • 6
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands