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Corpse Dance + Coretapper + Magistrate's Scepter Combo

  • Prerequisites

    What do I need to start this combo?

    • Magistrate's Scepter on the battlefield.
    • Coretapper in your graveyard.
    • Corpse Dance in hand.
    • {4}{b} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Corpse Dance with buyback by paying {4}{b}, returning Coretapper from your graveyard to the battlefield with haste and returning Corpse Dance to your hand.
    • 2
      Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
    • 3
      Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
    • 4
      Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
    • 5
      At the beginning of your end step, the delayed ability created by Corpse Dance triggers, failing to exile Coretapper since it is not on the battlefield.
    • 6
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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