Corpse Dance + Coretapper + Magistrate's Scepter Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Magistrate's Scepter on the battlefield.
- Coretapper in your graveyard.
- Corpse Dance in hand.
each turn available
Steps
How does this combo work?
- 1Cast Corpse Dance with buyback by paying
, returning Coretapper from your graveyard to the battlefield with haste and returning Corpse Dance to your hand.
- 2Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 3Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- 5At the beginning of your end step, the delayed ability created by Corpse Dance triggers, failing to exile Coretapper since it is not on the battlefield.
- 6Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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