Chains of Mephistopheles + Bone Miser + Nightmare Void

Chains of Mephistopheles
Bone Miser
Nightmare Void

Requires
Chains of Mephistopheles must be on the battlefield. Bone Miser must be on the battlefield. Nightmare Void must be in hand. Two additional noncreature nonland cards in hand. One additional card of any type in hand. Mana needed: 3b
Steps
  1. Cast Nightmare Void by paying 3b, targeting yourself, discarding a noncreature nonland card.
  2. Bone Miser's last ability triggers, causing you to attempt to draw a card.
  3. Chain of Mephistopheles's replacement effect causes you to instead discard a card, then draw a card.
  4. Resolve the ability, discarding a second noncreature nonland card, and using Nightmare Void's Dredge ability to mill two cards and return Nightmare Void from your graveyard to your hand instead of drawing.
  5. Bone Miser's last ability triggers, attempting to cause you to draw a card.
  6. Resolve this effect as before, discarding Nightmare Void, then milling two cards and returning Nightmare Void from your graveyard to your hand.
  7. Repeat from step 5 until you have no cards in your library.
  8. Discard any creature or land card to end the loop.
Results
Infinite self-mill.

Top Commanders (1)
Tinybones, Trinket Thief
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Creatures (20)
Rackling
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Mindlash Sliver
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Vislor Turlough
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Containment Construct
100% of 1 decks +98% synergy
Sedgemoor Witch
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Starving Revenant
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Cunning Lethemancer
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Tourach, Dread Cantor
100% of 1 decks +94% synergy
Necrogoyf
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The Raven Man
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Tergrid, God of Fright
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Mirkwood Bats
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Reassembling Skeleton
100% of 1 decks +84% synergy
Sheoldred, the Apocalypse
100% of 1 decks +83% synergy
Braids, Arisen Nightmare
100% of 1 decks +81% synergy
Syr Konrad, the Grim
100% of 1 decks +80% synergy
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Instants (4)
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Duress
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Bubbling Muck
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Contamination
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Bottomless Pit
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Sol Talisman
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Throne of Eldraine
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