Bloodchief Ascension + Mindcrank Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Bloodchief Ascension and Mindcrank on the battlefield.
- Three or more quest counters on Bloodchief Ascension. You have a way to make an opponent lose life.
Steps
How does this combo work?
- 1Cause one or more opponents to lose life.
- 2Mindcrank triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost.
- 3Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger.
- 4Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite mill
- Significant lifegain
- Significant lifegain triggers
- Significant lifeloss
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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