Gorma, the Gullet
Phantom Train
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Persist Creature without a -1/-1 counter on it on the battlefield). |
Steps
How does this combo work?
1 | Activate Phantom Train by sacrificing the persist creature. |
2 | When the persist creature dies, its persist ability and Gorma trigger. |
3 | Resolve the Gorma trigger, putting a +1/+1 counter on it. |
4 | Resolve the persist trigger, returning it from your graveyard to the battlefield with at least one +1/+1 counter on it due to Gorma. |
5 | Remove a +1/+1 and a -1/-1 counter from that creature as a state-based action. |
6 | Resolve the Phantom Train ability. |
7 | Repeat |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite death triggers | |
| Infinite creature sacrifice triggers |
Combo Metadata
53
DECKS
0.01%
OF 800611 ELIGIBLE DECKS
Rank 19703
MOST PLAYED OF 67641 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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