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Chthonian Nightmare + Eternal Witness + Notorious Throng Combo

  • Prerequisites

    What do I need to start this combo?

    • Eternal Witness in your graveyard.
    • Chthonian Nightmare and Notorious Throng in hand.
    • You control a nontoken creature with mana value 3 or less. You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
    • {5}{u} the first turn, with {7}{u}{b}{b} each extra turn available
  • Steps

    How does this combo work?

    • 1
      Deal combat damage using a Rogue
    • 2
      Cast Notorious Throng for its prowl cost by paying {5}{u}, causing you to take an extra turn after this one.
    • 3
      Move to your next turn.
    • 4
      Cast Chthonian Nightmare by paying {1}{b}.
    • 5
      When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {e}{e}{e}.
    • 6
      Activate Chthonian Nightmare by paying {e}{e}{e}, sacrificing a creature with mana value 3 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Eternal Witness from your graveyard to the battlefield.
    • 7
      When Eternal Witness enters the battlefield, it triggers, returning Notorious Throng from your graveyard to your hand.
    • 8
      Cast Chthonian Nightmare by paying {1}{b}.
    • 9
      When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {e}{e}{e}.
    • 10
      Activate Chthonian Nightmare by paying at most {e}{e}{e}, sacrificing Eternal Witness, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 3 or less from your graveyard to the battlefield.
    • 11
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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