Abdel Adrian, Gorion's Ward + Revolutionist + Go Ninja Go Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Abdel Adrian on the battlefield.
- Revolutionist in exile (Revolutionist exiled by Abdel Adrian in exile).
- Go Ninja Go in hand.
- You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian.
available
Steps
How does this combo work?
- 1Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Revolutionist and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Revolutionist trigger.
- 4Resolve the Revolutionist trigger, returning Go Ninja Go from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go.
- 6Resolve the Abdel Adrian trigger, exiling Revolutionist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite creature LTB
- Infinite blinking of nonland permanents
- Infinite creature tokens
- Infinite magecraft triggers
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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