Magar of the Magic Strings
Sundial of the Infinite
Warrior's Oath
Prerequisites
What do I need to start this combo?
| Warrior's Oath in hand. | |
| Magar of the Magic Strings and Sundial of the Infinite on the battlefield. | |
| An opponent cannot block creatures you control. | |
Steps
How does this combo work?
1 | Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
2 | Activate Magar by paying |
3 | During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted. |
4 | The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
5 | Activate Sundial of the Infinite by paying |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
106
DECKS
0.00%
OF 2230430 ELIGIBLE DECKS
Rank 14394
MOST PLAYED OF 60974 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Obeka, Brute Chronologist
0.7%inclusion58 decks8.43K decks
Kraum, Ludevic's Opus // Tevesh Szat, Doom of Fools
0.2%inclusion1 decks585 decks
Ozai, the Phoenix King
0.0%inclusion1 decks7.33K decks
Far Fortune, End Boss
0.1%inclusion1 decks1.39K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands