Myr Welder
Magistrate's Scepter
Prerequisites
What do I need to start this combo?
| Myr Welder on the battlefield (Myr Welder without summoning sickness on the battlefield). | |
| Magistrate's Scepter and Spacecraft in exile (Magistrate's Scepter and Spacecraft exiled by Myr Welder in exile). | |
| Other creatures you control have total power 3 or greater. |
Steps
How does this combo work?
1 | Activate Myr Welder using a Spacecraft's station ability by tapping a creature you control, putting a number of charge counters on Myr Welder equal to the creature's power. |
2 | If necessary, repeat step 1 until Myr Welder has three or more charge counters on it. |
3 | Activate Myr Welder using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
447
DECKS
0.01%
OF 7680930 ELIGIBLE DECKS
Rank 5707
MOST PLAYED OF 44652 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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