Time Sieve
Cybermen Squadron
Prerequisites
What do I need to start this combo?
| Time Sieve and Cybermen Squadron on the battlefield. | |
| You have at least two opponents. You control a number of nonlegendary artifact creatures that do not have summoning sickness equal to five divided by the number of opponents you have minus one, rounded up. Opponents cannot block and kill creatures you control. |
Steps
How does this combo work?
1 | Declare a sufficient number of nonlegendary artifact creatures as attackers. |
2 | Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent. |
3 | Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one. |
4 | At end of combat, exile any remaining tokens created by myriad abilities. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
3255
DECKS
0.13%
OF 2555586 ELIGIBLE DECKS
Rank 1843
MOST PLAYED OF 67898 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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