Jon Irenicus, Shattered One
Pirate Ship
Prerequisites
What do I need to start this combo?
| Jon Irenicus and Pirate Ship on the battlefield. | |
| An opponent controls no Islands. |
Steps
How does this combo work?
1 | At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Pirate Ship. |
2 | Pirate Ship triggers, causing the opponent to sacrifice it. |
3 | However, Pirate Ship cannot be sacrificed due to its ability granted by Jon Irenicus. |
4 | Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw. |
Results
What do I get from this combo?
| Draw the game |
Combo Metadata
65
DECKS
0.00%
OF 2151225 ELIGIBLE DECKS
Rank 14875
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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