Jon Irenicus, Shattered One + Merchant Ship Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Jon Irenicus and Merchant Ship on the battlefield.
- An opponent controls no Islands.
Steps
How does this combo work?
- 1At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Merchant Ship.
- 2Merchant Ship triggers, causing the opponent to sacrifice it.
- 3However, Merchant Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
- 4Merchant Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
- 1
Results
What do I get from this combo?
- Draw the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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