Skip to content

Terra, Magical Adept // Esper Terra + Resourceful Defense + Gimli's Reckless Might Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • {4}{r}{g} available
  • Steps

    How does this combo work?

    • 1
      Activate Terra, Magical Adept by paying {4}{r}{g} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
    • 2
      When Esper Terra enters the battlefield, its first chapter ability triggers, copying another nonlegendary Saga you control and putting two to three lore counters on it.
    • 3
      The Saga tokens first through fourth chapter abilities trigger, as applicable. Resolve all triggers, and sacrifice the Saga token upon resolving the final trigger.
    • 4
      When the Saga token leaves the battlefield, Resourceful Defense triggers, moving the lore counters from the Saga token onto Esper Terra.
    • 5
      Esper Terra's second, third and fourth chapter abilities trigger.
    • 6
      Resolve the second and third chapter abilities.
    • 7
      Resolve the fourth chapter ability, adding {w}{w}{u}{u}{b}{b}{r}{r}{g}{g} and then exiling Esper Terra and returning it to the battlefield as Terra, Magical Adept.
    • 8
      Resourceful Defense and Terra, Magical Adept trigger.
    • 9
      Resolve the Resourceful Defense trigger, moving all counters from Esper Terra onto any other permanent
    • 10
      Resolve the Terra, Magical Adept trigger, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
    • 11
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite colored mana
    • Infinite self-mill
    • Infinite token copies of nonlegendary enchantments you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands