Murderous Redcap
Combine Guildmage
Prerequisites
What do I need to start this combo?
| Combine Guildmage on the battlefield. | |
| Murderous Redcap in hand. | |
| Combine Guildmage does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Combine Guildmage's first ability by paying |
2 | Cast Murderous Redcap by paying |
3 | When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power. |
4 | Murderous Redcap dies as a state-based action due to having 0 toughness. |
5 | Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage. |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite death triggers |
Combo Metadata
6
DECKS
0.00%
OF 494058 ELIGIBLE DECKS
Rank 27213
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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