Prerequisites
What do I need to start this combo?
- Nekusar in the command zone.
- Worldfire in hand.
- Nekusar must be your commander.
plus enough mana to pay for commander tax, if applicable available
Steps
How does this combo work?
- 1Cast Worldfire by paying
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- 2Cast Nekusar from the command zone by paying
and commander tax, if applicable.
- 3Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
- 4Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
- 5The opponent loses the game due to having zero or less life.
- 6Repeat from step 3 for each remaining opponent.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
- Exile all cards in hands and graveyards
- Exile all permanents
- Significant lifeloss
- Mass Land Denial
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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