Echocasting Symposium
Skullwinder
Time Warp
Prerequisites
What do I need to start this combo?
| Skullwinder on the battlefield. | |
| Echocasting Symposium in exile (Echocasting Symposium exiled by its paradigm ability in exile). | |
| Time Warp in hand. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. |
2 | Move to your next turn. At the beginning of your precombat main phase, Echocasting Symposium's paradigm ability triggers, causing you to cast a copy of it from exile. |
3 | Resolve the copy, creating a token copy of Skullwinder |
4 | When the Skullwinder token enters, it triggers, returning Time Warp from your graveyard to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
4
DECKS
0.00%
OF 422745 ELIGIBLE DECKS
Rank 38734
MOST PLAYED OF 58980 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Adrix and Nev, Twincasters
0.0%inclusion1 decks2.01K decks
Iroh, Grand Lotus
0.0%inclusion1 decks4.43K decks
Quandrix, the Proof
0.0%inclusion1 decks4.30K decks
Atraxa, Grand Unifier
0.0%inclusion1 decks3.62K decks
New Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands