Marvin, Murderous Mimic
Horseshoe Crab
Gyre Engineer
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Marvin does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Marvin using Gyre Engineer's ability by tapping it, adding . |
2 | Activate Marvin using Horseshoe Crab's ability by paying , untapping it. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite green mana |
Combo Metadata
246
DECKS
0.02%
OF 1320859 ELIGIBLE DECKS
Rank 7761
MOST PLAYED OF 44755 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Experiment Kraj
25%inclusion231 decks939 decks
Kinnan, Bonder Prodigy
0.1%inclusion7 decks13.3K decks
Momir Vig, Simic Visionary
0.2%inclusion3 decks1.23K decks
Vannifar, Evolved Enigma
0.1%inclusion2 decks1.91K decks
Zimone, Paradox Sculptor
0.0%inclusion1 decks2.87K decks
Kenrith, the Returned King
0.0%inclusion1 decks20.4K decks
Kellan, the Kid
0.0%inclusion1 decks4.66K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands