Experiment Kraj
Argothian Elder
Horseshoe Crab
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness. You control up to two lands that can produce a total of at least . |
Steps
How does this combo work?
1 | Activate up to two lands you control by tapping them, adding at least . |
2 | Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. |
3 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
4 | Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Argothian Elder. |
5 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
6 | Activate Experiment Kraj using Argothian Elder's ability by tapping it, untapping up to two lands. |
7 | Activate up to two lands you control by tapping them, adding at least . |
8 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite mana lands you control can produce | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
346
DECKS
0.02%
OF 1797359 ELIGIBLE DECKS
Rank 6780
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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