Bruce Banner
Volatile Arsonist
Prerequisites
What do I need to start this combo?
| Bruce Banner // The Incredible Hulk and Volatile Arsonist // Dire-Strain Anarchist on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness on the battlefield and Volatile Arsonist // Dire-Strain Anarchist without summoning sickness on the battlefield). | |
| An opponent cannot block and kill The Incredible Hulk or Volatile Arsonist. | |
| Volatile Arsonist has vigilance. |
Steps
How does this combo work?
1 | Declare The Incredible Hulk and Volatile Arsonist as attackers. |
2 | Volatile Arsonist triggers, dealing 1 damage to The Incredible Hulk. |
3 | The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. |
4 | Repeat each combat phase. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite +1/+1 counters on a creature |
Combo Metadata
3
DECKS
0.00%
OF 817149 ELIGIBLE DECKS
Rank 31531
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.