Fiend Hunter
Dual Nature
Prerequisites
What do I need to start this combo?
| Dual Nature on the battlefield. | |
| Fiend Hunter in hand. | |
Steps
How does this combo work?
1 | Cast Fiend Hunter by paying |
2 | Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability. |
3 | Resolve the Fiend Hunter trigger, choosing not to exile anything. |
4 | Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter. |
5 | The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter. |
6 | Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token. |
7 | The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Exile all creatures opponents control | |
| Infinite blinking | |
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
29
DECKS
0.00%
OF 1833918 ELIGIBLE DECKS
Rank 19539
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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