Halo Fountain
Clever Conjurer
Incubation Druid
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Incubation Druid and Clever Conjurer do not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce . |
Steps
How does this combo work?
1 | Activate Incubation Druid by tapping it, adding . |
2 | Activate Clever Conjurer by tapping it, targeting Halo Fountain. |
3 | Holding priority, activate Halo Fountain by paying , tapping it, and untapping Clever Conjurer and Incubation Druid, causing you to draw a card. |
4 | Resolve the Clever Conjurer ability, untapping Halo Fountain. |
5 | Repeat. |
6 | Once you have drawn your library, you may instead forego activating Incubation Druid's ability to activate Halo Fountain's first ability to create near-infinite 1/1 Citizen creature tokens. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite creature tokens | |
| Near-infinite ETB | |
| Near-infinite mana lands you control can produce |
Combo Metadata
2
DECKS
0.00%
OF 838189 ELIGIBLE DECKS
Rank 36501
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.