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Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Sin, Unending Cataclysm + Phantom Train Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Sin without a -1/-1 counter on it on the battlefield).
    • You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it.
  • Steps

    How does this combo work?

    • 1
      Activate Phantom Train by sacrificing the additional creature.
    • 2
      When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
    • 3
      Resolve the Phantom Train ability.
    • 4
      Activate Phantom Train by sacrificing Sin.
    • 5
      When Sin dies, it triggers twice.
    • 6
      Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead.
    • 7
      Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard.
    • 8
      Resolve the Phantom Train ability from step 4.
    • 9
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    • Infinite +1/+1 counters on creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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