Stormsplitter
Sorcerer Class
Mind Games
Prerequisites
What do I need to start this combo?
| Mind Games in hand. | |
| Stormsplitter and Sorcerer Class on the battlefield. | |
| Sorcerer Class is at least level 2. | |
Steps
How does this combo work?
1 | Activate any creature you control that does not have summoning sickness by tapping it, adding that can only be spent to cast an instant or sorcery spell, or to gain a Class level. |
2 | Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have |
3 | Cast Mind Games with buyback by paying |
4 | Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. |
5 | Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. |
6 | Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. |
7 | Resolve Mind Games, returning it to your hand. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite damage | |
| Infinite storm count | |
| Infinite creature tokens with haste | |
| Infinite magecraft triggers | |
| Infinite blue mana that can only be spent to cast instant and/or sorcery spells | |
| Infinite red mana that can only be spent to cast instant and/or sorcery spells |
Combo Metadata
10
DECKS
0.00%
OF 1430467 ELIGIBLE DECKS
Rank 24117
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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