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Slimefoot and Squee + Pitiless Plunderer + Phantom Train Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • The persist or undying creature doesn't have a -1/-1 or +1/+1 counter on it, respective to its ability. You control a Saproling.
    • {1} available
  • Steps

    How does this combo work?

    • 1
      Activate Phantom Train twice by sacrificing the persist or undying creature and Slimefoot and Squee.
    • 2
      When Slimefoot and Squee and the other creature die, Pitiless Plunderer triggers twice and the other creature's persist or undying ability triggers.
    • 3
      Resolve the Pitiless Plunderer triggers, creating two Treasure artifact tokens.
    • 4
      Resolve the persist or undying trigger, returning the creature from your graveyard to the battlefield with either a -1/-1 or +1/+1 counter on it.
    • 5
      Activate Phantom Train by sacrificing the undying or persist creature.
    • 6
      When the creature dies, Pitiless Plunderer triggers, creating a Treasure token.
    • 7
      Resolve the Phantom Train ability.
    • 8
      Activate the Treasures by tapping and sacrificing them, adding {b}{r}{g}.
    • 9
      Activate Slimefoot and Squee by paying {1}{b}{r}{g} and sacrificing a Saproling.
    • 10
      When the Saproling dies, Pitiless Plunderer triggers, creating a Treasure artifact token.
    • 11
      Resolve the Slimefoot and Squee ability, returning it and the persist or undying creature from your graveyard to the battlefield.
    • 12
      When Slimefoot and Squee enters, it triggers, creating a 1/1 Saproling creature token.
    • 13
      Activate a Treasure by tapping and sacrificing it, adding {1}.
    • 14
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite +1/+1 counters on a creature
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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