Sage of Hours
Clockspinning
Prerequisites
What do I need to start this combo?
| Sage of Hours on the battlefield. | |
| Clockspinning in hand. | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Sage of Hours triggers, putting a +1/+1 counter on itself. |
3 | Resolve Clockspinning, putting a +1/+1 counter on Sage of Hours and returning Clockspinning to your hand. |
4 | Repeat from step 1 two additional times. |
5 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
189
DECKS
0.00%
OF 4564481 ELIGIBLE DECKS
Rank 10641
MOST PLAYED OF 56423 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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