Wanderwine Prophets
Deeproot Pilgrimage
Prerequisites
What do I need to start this combo?
| Wanderwine Prophets and Deeproot Pilgrimage on the battlefield. | |
| Wanderwine Prophets does not have summoning sickness and cannot be blocked by an opponent. |
Steps
How does this combo work?
1 | Declare Wanderwine Prophets as an attacker. |
2 | Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. |
3 | Deal combat damage to an opponent using Wanderwine Prophets. |
4 | Wanderwine Prophets triggers, causing you to sacrifice the Merfolk token and take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
9632
DECKS
0.19%
OF 5006669 ELIGIBLE DECKS
Rank 531
MOST PLAYED OF 66500 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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