Wanderwine Prophets + Deeproot Pilgrimage Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Wanderwine Prophets and Deeproot Pilgrimage on the battlefield.
- Wanderwine Prophets does not have summoning sickness and cannot be blocked by an opponent.
Steps
How does this combo work?
- 1Declare Wanderwine Prophets as an attacker.
- 2Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- 3Deal combat damage to an opponent using Wanderwine Prophets.
- 4Wanderwine Prophets triggers, causing you to sacrifice the Merfolk token and take an extra turn after this one.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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