Conqueror's Galleon // Conqueror's Foothold + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Conqueror's Galleon // Conqueror's Foothold on the battlefield.
- Time Warp in hand.
plus enough mana to cast the extra turn spell each turn available
Steps
How does this combo work?
- 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- 2Activate Conqueror's Foothold's fourth ability by paying
and tapping it, returning Time Warp from your graveyard to your hand.
- 3Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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