Intruder Alarm
Shrieking Drake
Prerequisites
What do I need to start this combo?
| Intruder Alarm on the battlefield. | |
| Shrieking Drake in hand. | |
| Creatures you control can tap to produce at least . |
Steps
How does this combo work?
1 | Activate all mana-producing creatures you control by tapping them, adding at least . |
2 | Cast Shrieking Drake by paying . |
3 | Shrieking Drake enters the battlefield, triggering Intruder Alarm and Shrieking Drake. |
4 | Resolve the Intruder Alarm's trigger, untapping all creatures you control. |
5 | Resolve the Shrieking Drake's trigger, returning it to your hand. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures |
Combo Metadata
6593
DECKS
0.13%
OF 5064572 ELIGIBLE DECKS
Rank 878
MOST PLAYED OF 67641 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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