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Ojer Axonil, Deepest Might // Temple of Power + Warmonger Combo

  • Prerequisites

    What do I need to start this combo?

    • Ojer Axonil and Warmonger on the battlefield.
    • Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up. You have a way to give Ojer Axonil indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up. You have an amount of mana available equal to twice the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
  • Steps

    How does this combo work?

    • 1
      Give Ojer Axonil indestructible, protection from red and/or flying, if needed.
    • 2
      Activate Warmonger by paying {2}.
    • 3
      Repeat step 2 as desired.
    • 4
      Resolve the first Warmonger trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
    • 5
      If any opponent has 0 or less life, they lose the game as a state-based action.
    • 6
      Repeat from step 4 until each opponent has lost the game.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Significant damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
10%
Significant Results
70%
Early Game
35%
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