Abdel Adrian, Gorion's Ward
Go Ninja Go
Eternal Witness
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Eternal Witness in exile (Eternal Witness exiled by Abdel Adrian in exile). | |
| Go Ninja Go in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian. | |
| available |
Steps
How does this combo work?
1 | Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Eternal Witness trigger. |
4 | Resolve the Eternal Witness trigger, returning Go Ninja Go from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go. |
6 | Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite blinking of nonland permanents | |
| Infinite creature tokens | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
1
DECKS
0.00%
OF 237977 ELIGIBLE DECKS
Rank 46145
MOST PLAYED OF 53974 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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