Marrow Bats + Greven, Predator Captain Combo
Prerequisites
What do I need to start this combo?
- Greven and Marrow Bats on the battlefield (Greven without summoning sickness and cannot be blocked by an opponent on the battlefield).
- Greven must be your commander.
- Your life total is at least 23 minus Greven's power, rounded up to the nearest multiple of 4.
Steps
How does this combo work?
- 1Activate Marrow Bats by paying 4 life.
- 2Repeat step 1 until Greven has power 21 or greater due to its first ability.
- 3Deal combat damage to an opponent using Greven. The opponent loses the game due to being dealt 21 or more combat damage from your commander.
- 1
Results
What do I get from this combo?
- Target opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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