Spellbinder + Great Train Heist + Sylvan Awakening Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Spellbinder on the battlefield.
- Great Train Heist in exile (Great Train Heist exiled by Spellbinder exiled by Spellbinder in exile).
- Sylvan Awakening in hand.
- Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. Lands and creatures you control can tap to produce at least
.
available
Steps
How does this combo work?
- 1Cast Sylvan Awakening by paying
, causing all lands you control to become creatures with haste until end of turn.
- 2Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder.
- 3Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least
.
- 4Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional
to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat from step 2 each combat phase.
- 1
Results
What do I get from this combo?
- Infinite storm count
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite magecraft triggers
- Infinite combat damage
- Infinite untap of lands you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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