Breath of Fury + Rampaging Baloths + Walking Atlas + Anger + Gruul Turf
Breath of Fury
Rampaging Baloths
Walking Atlas
Anger
Gruul Turf
Requires
Breath of Fury must be on the battlefield.
Rampaging Baloths must be on the battlefield.
Walking Atlas must be on the battlefield.
Anger must be in the graveyard.
Gruul Turf must be in hand.
Breath of Fury attached to any other creature you control.
An opponent is unable to block and kill creatures you control.
You control a Mountain.
Steps
- Activate Walking Atlas by tapping it, putting Gruul Turf from your hand onto the battlefield.
- Gruul Turf enters the battlefield, triggering itself and Rampaging Baloths.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Rampaging Baloths trigger, creating a 4/4 Beast creature token.
- Deal combat damage to an opponent with the creature that has Breath of Fury attached.
- Breath of Fury triggers, causing you to sacrifice the creature it is attached to and then attach Breath of Fury to the Beast token, untap all creatures you control, and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results
Infinite combat damage. Infinite combat phases. Infinite death triggers. Infinite ETB. Infinite landfall triggers. Infinite LTB. Infinite mana creatures you control can produce. Infinite sacrifice triggers. Infinite untap of all creatures you control. Infinite untap of creatures you control.
Averna, the Chaos Bloom
0.03% of 3841 decks
1 decks
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