Anara, Wolvid Familiar
Prerequisites
What do I need to start this combo?
| Anzrag on the battlefield. | |
| Anara in hand. | |
| Anzrag must be your commander. | |
| Anzrag does not have summoning sickness. An opponent controls a creature. | |
Steps
How does this combo work?
1 | Activate Anzrag by paying |
2 | Declare Anzrag as an attacker, attacking an opponent who controls a creature. |
3 | The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. |
4 | Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible. |
5 | Repeat from step 3 each combat phase. |
Results
What do I get from this combo?
| Near-infinite combat phases | |
| Near-infinite untap of all creatures you control |
Combo Metadata
3900
DECKS
0.24%
OF 1621903 ELIGIBLE DECKS
Rank 1025
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No 2-card infinite combos
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?