Anara, Wolvid Familiar
Anzrag, the Quake-Mole
Prerequisites
What do I need to start this combo?
| Anzrag on the battlefield. | |
| Anara in hand. | |
| Anzrag must be your commander. | |
| Anzrag does not have summoning sickness. An opponent controls a creature. | |
Steps
How does this combo work?
1 | Activate Anzrag by paying |
2 | Declare Anzrag as an attacker, attacking an opponent who controls a creature. |
3 | The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. |
4 | Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible. |
5 | Repeat from step 3 each combat phase. |
Results
What do I get from this combo?
| Near-infinite combat phases | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
3535
DECKS
0.18%
OF 2007756 ELIGIBLE DECKS
Rank 1466
MOST PLAYED OF 55286 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?