Mayael's Aria
Conclave Sledge-Captain
Prerequisites
What do I need to start this combo?
| Mayael's Aria on the battlefield. | |
| Conclave Sledge-Captain in hand. | |
| You control a creature with power two or greater that can attack this turn and that cannot be blocked an opponent. | |
Steps
How does this combo work?
1 | Cast Conclave Sledge-Captain by paying |
2 | When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times. |
3 | Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn. |
4 | Repeat step 3 for each remaining trigger. |
5 | Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt. |
6 | At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game. |
Results
What do I get from this combo?
| Win the game at the beginning of your next upkeep |
Combo Metadata
1606
DECKS
0.14%
OF 1126921 ELIGIBLE DECKS
Rank 3035
MOST PLAYED OF 60854 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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