Retreat to Emeria
Haru, Hidden Talent
Rith's Grove
Prerequisites
What do I need to start this combo?
| Rith's Grove in hand. | |
| Retreat to Emeria and Haru on the battlefield. | |
| You are able to play a land this turn. |
Steps
How does this combo work?
1 | Play Rith's Grove. |
2 | When Rith's Grove enters, it and Retreat to Emeria trigger. |
3 | Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token. |
4 | When the Kor Ally enters, Haru triggers, earthbending Rith's Grove. |
5 | Resolve the Rith's Grove trigger from step 2, causing you to sacrifice it |
6 | Haru triggers, returning Rith's Grove from your graveyard to the battlefield. |
7 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite lifegain triggers | |
| Infinite lifegain | |
| Infinite creature tokens | |
| Infinite landfall triggers |
Combo Metadata
67
DECKS
0.01%
OF 715676 ELIGIBLE DECKS
Rank 18164
MOST PLAYED OF 67507 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Toph, the First Metalbender
0.2%inclusion60 decks33.6K decks
Avatar Aang
0.0%inclusion5 decks20.6K decks
Tazri, Beacon of Unity
0.1%inclusion1 decks1.95K decks
General Tazri
0.0%inclusion1 decks2.65K decks
Top Cards
High Lift Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands