Inspirit, Flagship Vessel
Magistrate's Scepter
Doubling Season
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Inspirit has one or more charge counters on it. |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter. |
2 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
83
DECKS
0.03%
OF 323123 ELIGIBLE DECKS
Rank 13367
MOST PLAYED OF 49625 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Mister Fantastic
1.0%inclusion2 decks204 decks
The Thing
0.8%inclusion2 decks255 decks
Top Commanders
Infinite Guideline Station
0.7%inclusion52 decks7.68K decks
Ramos, Dragon Engine
0.1%inclusion6 decks5.30K decks
Urtet, Remnant of Memnarch
0.1%inclusion5 decks7.87K decks
Kenrith, the Returned King
0.0%inclusion3 decks13.6K decks
Esika, God of the Tree
0.0%inclusion3 decks11.1K decks
Jared Carthalion
0.1%inclusion2 decks2.31K decks
Sisay, Weatherlight Captain
0.0%inclusion2 decks8.47K decks
Jegantha, the Wellspring
0.3%inclusion2 decks752 decks
Azlask, the Swelling Scourge
0.0%inclusion1 decks5.99K decks
Jodah, Archmage Eternal
0.0%inclusion1 decks4.04K decks
The Wandering Minstrel
0.0%inclusion1 decks11.4K decks
Ulalek, Fused Atrocity
0.0%inclusion1 decks12.2K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands