Felhide Spiritbinder
Village Bell-Ringer
Viridian Longbow
Prerequisites
What do I need to start this combo?
| Village Bell-Ringer in hand. | |
| Felhide Spiritbinder and Viridian Longbow on the battlefield. | |
| Viridian Longbow attached to Felhide Spiritbender.
Felhide Spiritbender does not have summoning sickness.
Creatures you control can tap to produce at least | |
Steps
How does this combo work?
1 | Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target. |
2 | Activate any number of creatures you control by tapping them, adding at least |
3 | Cast Village Bell-Ringer by paying |
4 | Village Bell-Ringer enters the battlefield, untapping all creatures you control. |
5 | Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least |
6 | Resolve the Felhide Spiritbender trigger, causing you to pay |
7 | The token Village Bell-RInger enters the battlefield, triggering its ability. |
8 | Holding priority, activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target. |
9 | Resolve the Village Bell-Ringer trigger, untapping all creatures. |
10 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite creature tokens with haste | |
| Infinite damage | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures you control |
Combo Metadata
1
DECKS
0.00%
OF 1724613 ELIGIBLE DECKS
Rank 42606
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.