Eirdu, Carrier of Dawn
Zabaz, the Glimmerwasp
Prerequisites
What do I need to start this combo?
| Eirdu and Zabaz on the battlefield (Eirdu as Isilu, Carrier of Twilight on the battlefield). | |
| You are able to kill Zabaz such that it won't have a -1/-1 counter on it when it dies. |
Steps
How does this combo work?
1 | Kill Zabaz. |
2 | When Zabaz dies, its persist ability triggers, returning Zabaz from your graveyard to the battlefield. It will have no counters on it due to its modular ability. |
3 | Zabaz dies as a state-based action due to having 0 toughness |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite death triggers | |
| Draw the game |
Combo Metadata
2
DECKS
0.00%
OF 251308 ELIGIBLE DECKS
Rank 38724
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?