Prerequisites
What do I need to start this combo?
- Dual Nature on the battlefield.
- Fiend Hunter in hand.
available
Steps
How does this combo work?
- 1Cast Fiend Hunter by paying
.
- 2Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability.
- 3Resolve the Fiend Hunter trigger, choosing not to exile anything.
- 4Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter.
- 5The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter.
- 6Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token.
- 7The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield.
- 8Repeat from step 2.
- 1
Results
What do I get from this combo?
- Exile all creatures opponents control
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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