Mighty Mutanimals
Herd Baloth
Prerequisites
What do I need to start this combo?
| Herd Baloth on the battlefield. | |
| Mighty Mutanimals in hand. | |
Steps
How does this combo work?
1 | Cast Mighty Mutanimals by paying |
2 | When Mighty Mutanimals enters, its first ability triggers, creating a 2/2 Mutant creature token. |
3 | When the Mutant enters, Mighty Mutanimals' second ability triggers, putting a +1/+1 counter on Herd Baloth. |
4 | Herd Baloth triggers, creating a creature token. |
5 | When the creature token enters, Mighty Mutanimals' second ability triggers, putting a +1/+1 counter on Herd Baloth. |
6 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite ETB | |
| Infinite creature tokens |
Combo Metadata
220
DECKS
0.03%
OF 657484 ELIGIBLE DECKS
Rank 10379
MOST PLAYED OF 60714 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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