Clement, the Worrywort
Intruder Alarm
Zephyr Sentinel
Prerequisites
What do I need to start this combo?
| Zephyr Sentinel in hand. | |
| Clement and Intruder Alarm on the battlefield. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding at least |
2 | Cast Zephyr Sentinel by paying |
3 | When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger. |
4 | Resolve the Intruder Alarm trigger, untapping all creatures. |
5 | Holding priority, activate any number of creatures you control by tapping them, adding at least |
6 | Resolve the Clement trigger, returning nothing to your hand. |
7 | Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand. |
8 | Cast Clement by paying |
9 | When Clement enters the battlefield, it and Intruder Alarm trigger. |
10 | Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand. |
11 | Resolve the Intruder Alarm trigger, untapping all creatures. |
12 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite mana creatures you control can produce | |
| Infinite untap of all creatures |
Combo Metadata
41
DECKS
0.00%
OF 1351401 ELIGIBLE DECKS
Rank 15732
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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