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Clement, the Worrywort + Intruder Alarm + Zephyr Sentinel Combo

  • Prerequisites

    What do I need to start this combo?

    • Zephyr Sentinel in hand.
    • Clement and Intruder Alarm on the battlefield.
    • Creatures you control can tap to produce at least {1}{g}{u}.
  • Steps

    How does this combo work?

    • 1
      Activate any number of creatures you control by tapping them, adding at least {1}{g}{u}.
    • 2
      Cast Zephyr Sentinel by paying {1}{u}.
    • 3
      When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.
    • 4
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 5
      Holding priority, activate any number of creatures you control by tapping them, adding at least {1}{g}{u}.
    • 6
      Resolve the Clement trigger, returning nothing to your hand.
    • 7
      Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand.
    • 8
      Cast Clement by paying {1}{g}{u}.
    • 9
      When Clement enters the battlefield, it and Intruder Alarm trigger.
    • 10
      Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand.
    • 11
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 12
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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