Clement, the Worrywort + Intruder Alarm + Zephyr Sentinel Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Zephyr Sentinel in hand.
- Clement and Intruder Alarm on the battlefield.
- Creatures you control can tap to produce at least
.
Steps
How does this combo work?
- 1Activate any number of creatures you control by tapping them, adding at least
.
- 2Cast Zephyr Sentinel by paying
.
- 3When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Holding priority, activate any number of creatures you control by tapping them, adding at least
.
- 6Resolve the Clement trigger, returning nothing to your hand.
- 7Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand.
- 8Cast Clement by paying
.
- 9When Clement enters the battlefield, it and Intruder Alarm trigger.
- 10Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand.
- 11Resolve the Intruder Alarm trigger, untapping all creatures.
- 12Repeat.
- 1
Results
What do I get from this combo?
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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