Magistrate's Scepter
Merfolk Skydiver
Prerequisites
What do I need to start this combo?
| Magistrate's Scepter and Merfolk Skydiver on the battlefield. | |
| Magistrate's Scepter has a least one charge counter on it. | |
Steps
How does this combo work?
1 | Activate Merfolk Skydiver, proliferating the charge counter on Magistrate's Scepter. |
2 | Repeat step one an additional two times. |
3 | Activate Magistrate's Scepter by tapping it and removing three charge counters from it, taking an extra turn after this one. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
656
DECKS
0.03%
OF 2209385 ELIGIBLE DECKS
Rank 5890
MOST PLAYED OF 64990 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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