Orvar, the All-Form + Sakashima of a Thousand Faces + Clockspinning Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- Orvar and Sakashima of a Thousand Faces on the battlefield (Sakashima of a Thousand Faces as a copy of Orvar on the battlefield).
- You control an Island that enters the battlefield untapped.
available
Steps
How does this combo work?
- 1Cast Clockspinning with buyback by paying
, targeting Sakashima of a Thousand Faces.
- 2Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- 3Resolve Clockspinning, returning it to your hand.
- 4Cast Clockspinning with buyback by paying
, targeting Sakashima of a Thousand Faces.
- 5Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- 6Resolve Clockspinning, returning it to your hand.
- 7Cast Clockspinning with buyback by paying
, targeting any Island that enters the battlefield untapped.
- 8Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
- 9Resolve Clockspinning, returning it to your hand.
- 10Activate four of the Island tokens by tapping them, adding
.
- 11Repeat from step 7.
- 12Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
- 1
Results
What do I get from this combo?
- Infinite artifact ETB
- Infinite copies of permanents you control
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite proliferate
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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