Orvar, the All-Form
Clockspinning
Roaming Throne
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Orvar and Roaming Throne on the battlefield. | |
| any creature type chosen with Roaming Throne. | |
| You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least . | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Orvar triggers twice, creating two token copies of Roaming Throne. |
3 | Resolve Clockspinning, returning it to your hand. |
4 | Cast Clockspinning with buyback by paying |
5 | Orvar triggers four times, creating four token copies of Roaming Throne. |
6 | Resolve Clockspinning, returning it to your hand. |
7 | Cast Clockspinning with buyback by paying |
8 | Orvar triggers eight times, creating eight copies of the mana-producing permanent. |
9 | Resolve Clockspinning, returning it to your hand. |
10 | Activate four of the copies of the mana-producing permanent by tapping them, adding at least . |
11 | Repeat from step 7. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite magecraft triggers | |
| Infinite landfall triggers | |
| Infinite mana permanents you control can produce | |
| Infinite copies of permanents you control |
Combo Metadata
1513
DECKS
0.04%
OF 3875050 ELIGIBLE DECKS
Rank 2537
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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