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Intruder Alarm + Aethersnipe Combo

  • Prerequisites

    What do I need to start this combo?

    • Intruder Alarm on the battlefield.
    • Aethersnipe in hand.
    • You control creatures that can tap to produce at least {2}{u}{u}.
  • Steps

    How does this combo work?

    • 1
      Activate mana-producing creatures you control by tapping them, adding at least {2}{u}{u}.
    • 2
      Cast Aethersnipe for its evoke cost by paying {1}{u}{u}.
    • 3
      When Aethersnipe enters the battlefield, both of its abilities trigger and Intruder Alarm triggers; put the evoke trigger on the stack first.
    • 4
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 5
      Resolve Aethersnipe's first ability, returning it from the battlefield to your hand.
    • 6
      Resolve Aethersnipe's evoke trigger, failing to sacrifice it since it is not on the battlefield.
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
19%
Significant Results
81%
Early Game
71%
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