Intruder Alarm
Aethersnipe
Prerequisites
What do I need to start this combo?
| Intruder Alarm on the battlefield. | |
| Aethersnipe in hand. | |
| You control creatures that can tap to produce at least |
Steps
How does this combo work?
1 | Activate mana-producing creatures you control by tapping them, adding at least |
2 | Cast Aethersnipe for its evoke cost by paying |
3 | When Aethersnipe enters the battlefield, both of its abilities trigger and Intruder Alarm triggers; put the evoke trigger on the stack first. |
4 | Resolve the Intruder Alarm trigger, untapping all creatures. |
5 | Resolve Aethersnipe's first ability, returning it from the battlefield to your hand. |
6 | Resolve Aethersnipe's evoke trigger, failing to sacrifice it since it is not on the battlefield. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures |
Combo Metadata
396
DECKS
0.01%
OF 5025281 ELIGIBLE DECKS
Rank 8139
MOST PLAYED OF 66862 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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