Cephalid Illusionist
Arm-Mounted Anchor
Prerequisites
What do I need to start this combo?
| Cephalid Illusionist and Arm-Mounted Anchor on the battlefield. | |
| You have one or fewer cards in hand. |
Steps
How does this combo work?
1 | Activate Arm-Mounted Anchor's equip ability by paying |
2 | Cephalid Illusionist triggers, causing you to mill three cards. |
3 | Resolve the Arm-Mounted Anchor ability, attaching it to Cephalid Illusionist. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite self-mill |
Combo Metadata
8
DECKS
0.00%
OF 4634491 ELIGIBLE DECKS
Rank 32869
MOST PLAYED OF 58972 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Llawan, Cephalid Empress
0.8%inclusion2 decks251 decks
Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept
0.0%inclusion1 decks8.55K decks
Yuriko, the Tiger's Shadow
0.0%inclusion1 decks31.4K decks
Leonardo da Vinci
0.0%inclusion1 decks4.62K decks
Mirko, Obsessive Theorist
0.0%inclusion1 decks9.29K decks
The Wise Mothman
0.0%inclusion1 decks32.2K decks
The Mindskinner
0.0%inclusion1 decks12.1K decks
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands