Assault Suit
Merchant Ship
Prerequisites
What do I need to start this combo?
| Assault Suit and Merchant Ship on the battlefield. | |
| Assault Suit attached to Merchant Ship. A player controls no Islands. |
Steps
How does this combo work?
1 | If needed, give control of Merchant Ship to an opponent who controls no Islands. |
2 | When Merchant Ship's controller controls no Islands, Merchant Ship triggers, causing them to sacrifice it. |
3 | However, Merchant Ship cannot be sacrificed due to Assault Suit. |
4 | Merchant Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw. |
Results
What do I get from this combo?
| Draw the game |
Combo Metadata
27
DECKS
0.00%
OF 3712438 ELIGIBLE DECKS
Rank 18050
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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